You race up the tunnel, finding new energy in your lean frame despite your infrequent and unsatisfying meals of toadstool flesh. (You only know of one kind that is not poisonous and are unwilling to take the chance on other varieties except as a last resort.) You have the green girl grasped firmly by the wrist. Her smaller frame can't match your speed and so you have drag her through a series of bends and twists, going upward as best as you can tell.
You gave Malhavok a severe beating with your makeshift flail of ossified bone, but you doubt that he will be so easily dispatched. A demon from the lower pits isn't like the flaccid troglodytes you slew by the dozens to make your escape.
After a few minutes you can feel the girl pulling against you, and you stop for a moment to check on her. She is staring at you with a mixture of awe and trepidation.
"You. You are not real. You can't be. I have seen your face in the pools but you are only a dream. A fancy like the other visions I see in the pools. And yet ... your cruel grip is hard as iron. You must be real. I don't understand, but I accept.
I have seen you in the pools, wandering, a stranger to our world. And now you have done something foolish, though I thank you for it. Malhavok is dangerous, yes, but he would not have hurt me without my permission. He would not dare."
You thought her fair skin could not be bleached further beyond its current state of beauty, but you suddenly see the remaining faintest tint of light green drain away from her face.
"My father! He will be furious with me ... and with you!
Oh what have you done! If my father finds us he will surely kill you. You have to get away. You must leave me. Now! Your actions show that you are noble and kind, but they have placed a sentence on your head, if I know my father. He does not suffer others who thwart his will.
Please, go. Leave me and find your surface world. Father will not follow you from these caverns though he also once lived in the world above. I will distract Malhavok and he will forget you soon enough."
At this she trails off, an unhappy and resigned look coming over her face.
[OTF] I agree with your assessment that you triggered one die for acting toward the Lover but not a die in regards to the Goal. I think acting toward the goal would be more obvious. At the very least, it would be something like introducing a change in the environment that indicates you are getting closer to the surface ... a ray of sunlight through a tiny hole, a change in vegetation, etc.
I'm finding it a bit hard to find my own opportunities for dice. I wasn't sure if I was "acting as the Monster" yet in the last post. In fact, I was trying to keep a bit of ambiguity in the situation as to who the monster was. Up to this point, the monster could be the father, Malhavok, or even the girl, though that seems unlikely. (I strongly considered making her the monster when I first introduced her. I thought she might be something like a siren or the salt-vampire in the first episode of Star Trek TOS.) At this point, though, I think I'm willing to say that the monster is the father and Malhavok working in tandem. (The rules aren't clear whether I need to openly declare the monster, but it seems implied as rolls are tied to him/her/it.) The father is the primary villain, as you will see, and Malhavok is his agent. I think I am being influenced by Shakespeare's The Tempest a bit. In any case, I am going to retroactively take a die for acting as the Monster and threatening the lover in my last Go.
That's a great roll for you, since all your dice except 1's will be "good dice."